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matthiaslinder.com

80%

80% is a simple OpenGL terrain rendering engine. It uses OpenTK to access OpenGL in C#, and visualizes the terrain with the use of pixelshaders and an octtree. Unfortunately I never had the time to finish this project.

screenshots

randomly generated terrain
randomly generated terrain
water and terrain shaders
water and terrain shaders

features

  • completly randomly generated terrains
  • allows fairly large terrains to be created
  • rendering done without much textures; nearly everything is done in shaders
  • rendering optimizations using a quadtree and frustum culling

files

rarbinary version
rarsource code